Weapons and Supplies

OOC: You will have noticed on the character application that NO ONE starts off with heavy weapons. For Season 2 and beyond, weapons/what certain characters can carry will change depending on what Faction they end up belonging to. Keep this in mind while you're reading, as this page is mostly set up as a preview of what's to come.

Heavy
Grenade Launcher
Flamethrower
Military Sniper Rifle
Auto Shotgun

Medium
Rifles (hunting, assault, burst, auto & semi auto)
Ranged Weapons (bows & cross bows)
Bigger Melee Weapons (2x4, baseball bat, pipe, machete, hatchet)
Shotguns (pump, semi auto, sawed off)

Light
Knives/Shivs/Blades (nothing bigger than standard hunting/military knife)
Handguns
Taser

Explosives
Molotov Cocktail
Nail Bomb (only Military, Hunter, and Firefly class can start with these)
Smoke Bomb (only Military can start with these)
Frag Grenade (only Military and Hunter can start with these)
Flashbang Grenade (only Military can start with these)

Group Only Weapons
The following weapons would have cropped up and subsequently all been used or lost in fights between the military and infected. However, some military are really lucky to know where they are kept. Some scavengers might have been lucky enough to find them. They all qualify as heavy weapons. By group only, I mean only 2 can be used by one faction at a time. Meaning players in the Military can pick two to be used near a base. NO players can carry them around with them.

Light, Medium, Heavy, and Grenade Machine Guns
Light Anti-tank, bunker busting, and anti-armor Rockets
Anti-tank and anti-aircraft missiles
Small Mortar

Vehicle Mounted Weapons
Obviously, singular to Military. Could see it in a Hunter or Firefly Faction that had seized it in a skirmish. If we ever allow for tanks or helicopters, the list will expand. :)
Heavy Machine Guns
Minigun
GAU .50 cal

Weapons Mods
Melee weapons can be modified however you see fit.

Firearm mods really need to be a discussion between the moderator and one who wants to add on to one of their weapons. Talk to finalcatharsis.



Supplies

If you think of anything that can be added, let finalcatharsis know. Remember to check the rules on the application for how many items you can carry. You can not stack items, meaning if you want to take 3 first aid kits, they will take up 3 slots in your bag.

Gas Mask (a must)
Maps (only characters who would have a great need for a map can start with one, meaning only characters who spend the majority of their time traveling and outside quarantine zones)
First Aid Kit
Flash Light
Batteries
Lighter
Repair/ Explosive Making Supplies (such as those for repairing blades. You can carry enough Explosive supplies for one bomb without it using an extra space.)
Gas
Creature Comforts (such as alcohol, medication, drugs, cigarettes, books, candy, toys. Each item will take up a separate slot)
Change of Clothes
Blanket
Sewing Kit
Mess Kit
Duct Tape
Matches (will allow for 3 boxes in one item slot)
Oil
Scissors
Hand Crank Radio